Status Update and Over 1100 Downloads



Although there has been no update in months, rest assured the project is still alive. :)

If you asked me to name what part of the project is holding things up, I would point to Runabout Circuit. As the first conventional track since the early and experimental Test Circuit, it is the testbed for creating a more elaborate map.

In that effort, there is more than just 3D modelling to do. A couple ideas for the track have spurred a rewrite of the rain particles. I would like to author a particle shader and template that can detect surfaces and stop rain from passing through them. The setback: I haven't written a shader before.

One other new development involves Godot 3.4, which brings an update to the path functionality I use to create tracks. With that, I have decided to remodel Runabout Circuit from scratch.

Of course, these things have not taken literally months of continuous work. Solo indie development being what it is, I can only assure you the project has not ceased.

Lastly, as the title indicates, GDSim has been downloaded more than 1100 times!

Thank you for your continued interest!

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Comments

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(+2)

Super cool! Excited to read that the project continues. I’m keeping a watchful eye 👀. Good luck with the shader!