A downloadable game for Windows, macOS, and Linux

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A work-in-progress on a realistic driving simulator with a powertrain, suspension, and tire simulation written in GDScript.

Drive in a free session, race against the CPU(s), or race a friend in two-player split screen. Race around a circuit, or in a neverending high speed drag. Scale slopes with 4WD. Dart around cones and barriers, or test your drifting skills.

  • Advanced simulation compared to Godot's built-in Vehicle nodes
  • Detailed drivetrain model including multiple differential types, clutch torque effects, and automatic shift logic
  • Custom suspension and tire model accounting for details like suspension geometry and tire flex, including a live display of forces (Ctrl+F)
  • Adjustable steering feedback and assistance for a range of playstyles
  • Create and share your own autocross/gymkhana or drifting courses
  • Zero to two players; up to six vehicles with CPU drivers
  • Four tracks/maps and five vehicles to choose from
  • Night driving/racing and more, with 24-hour lighting, weather options, and simulated cycles for the sun, moon, and stars
  • Analog gamepad support and an in-game menu for rebinding controls
StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(14)
AuthorWolfe
GenreSimulation, Racing
Made withGraphicsGale, LMMS, Wings3D, Audacity, Godot, Bullet (Physics Engine)
Tags3D, Driving, gamepad, Local multiplayer, Physics
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Gamepad (any)
AccessibilityConfigurable controls
MultiplayerLocal multiplayer
Player count1 - 2
LinksYouTube

Download

Download NowName your own price

Click download now to get access to the following files:

GDSim_041a_win64.zip 49 MB
GDSim_041a_win32.zip 48 MB
GDSim_041a_linux64.7z 43 MB
GDSim_041a_linux32.7z 43 MB
GDSim_041a_macos.7z 51 MB
GDSim_040a_win64.zip 49 MB
GDSim_040a_win32.zip 48 MB
GDSim_040a_linux64.zip 49 MB
GDSim_040a_linux32.zip 50 MB
GDSim_040a_macos.7z 51 MB

Development log

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Comments

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are there any mods?

would love some, like police ai, other cars and more

(psst if there are any people who can do that, try.)

(+2)

this looks amazing. its fun to play! i'm excited for more updates.

is this open source?

(+1)

It's not open source, but I wrote about how it's made here, with links to resources.

(+2)

Absolutely love this project, glad to see posted development updates, really helps those of us working on our own vehicle chassis'.

i cant get it to work,i looked at controls and am pressing the buttons to go and nothing im just stuck in neutral 

(+1)

Let's get the straightforward question out of the way first. :)  Did you shift into gear?

(+1)

i did ,I figured it out though for some reason it thought I was using a controller and i had to change it so it knew i was on a keyboard 

Ah, yes. I set the keyboard driving controls to be player 2 by default, so split screen racing could be ready to go out of the box. Glad you figured it out!

(+1)

gut sup

(+1)

Nice physics, you can make it like a sim racing game with the same graphic style, with a lot 80s and 90s car and tracks, more tracks, and optimization.

(+1)

Thanks! :)  The plan is to take what I've learned here and eventually invest it into a fresh project with a larger scope.

But really needs a lot of optimization

(+1)

I will do what I can. You can improve the framerate with options in the "Display" panel -- changing the resolution scaling ("3D Scale") helps a lot. It makes the game low-res without affecting the HUD.

(1 edit)

Hey Wolfe! I was wondering if you’re gonna be releasing the source code for the vehicle physics. I would love to use it in my own prototypes. If you could open source it, that’d be great, but if you want to strike up a licensing kind of situation, let me know as well.

Please contact me! Contact information can be found on my website (https://bram.dingelstad.works )

Hi! I have sent an email.

Thank you!

Hi, I am also really interested in taking a peek at the simulation code, it looks great! I have been trying to do something like it, but I can't get something stable. Please contact me on mikkel (at) holmerp.dk .

(+1)

Sure! It does not have to be this formal, as I have shared a thread with an outline of the simulation setup and some source code, as well as resources I've used. :)  This is the link I sent to Bram.

https://www.gtplanet.net/forum/threads/396400/

(+1)

Very good physics

(+1)

This is pretty cool