10,000 Downloads! Thank you so much!


Out of gratitude for reaching this milestone, I'd like to share that I'm hard at work on creating a development environment in the Defold engine.

I no longer think Godot 4 is the best choice for the kind of games I want to make; instead, my next project will be written in Lua and is assured to have stable physics and a fully-functional OpenGL renderer, with a pipeline customized to my needs. I've learned a lot already and have even contributed a project to the Defold community asset portal. 😀

I want to trim off as much fat as possible before moving forward with my plans. Changing engines is a new door that has opened, rather than a setback.

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