Version 0.4.1 - Scuba Circuit and Hypermiling
A hidden yet significant bug was brought to my attention, so I have rolled out the latest changes as a small 0.4 update.
Now, when you press Ctrl + F to show the suspension and tire forces, some extra details will be displayed above the virtual gauge cluster, in units determined by the unit setting for the speedometer:
- Power output (kW or bhp)
- Torque output (Nm or lb.ft)
- Instant fuel efficiency (L/100km or MPG)
- Average fuel efficiency (same as above)
- Throttle opening (including idle and auto-clutch)
- Brake and clutch input
Yes, you can now try your hypermiling skills in GDSim! :P You do not need to leave the details up for the average to be calculated; you can look it up any time.
I have included a new autocross layout I had prepared. Let's call it Scuba Circuit. :) A different method of rendering the concrete barriers improved performance enough to grant including this extra-large layout, which neatly fits the dimensions of the entire lot.
Refinements to the simulation carry on; I've reduced the ABS slip threshold, added an altitude-based effect to engine and aerodynamic calculations (not very meaningful yet), and corrected a small mistake in the differential torque split.
NEW
- Extra HUD details when Show Forces (Ctrl+F) is activated
- New autocross layout - "scuba.png"
- Accurate to scale (by aerial image) :)
- Yardstick for determining the autocross lot size
FIXES
- Fixed unintended initial camera angle when switching to chase cam
- "Show Forces" cones now visible in the dark
- Alteration to differential torque split calculation
- Fixed a secret
IMPROVEMENTS / ADJUSTMENTS
- Autocross concrete barrier reimplemented as a multimesh (FPS+)
- Altitude now affects engine performance and aerodynamics
- Reduced ABS slip threshold
Files
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GDSim
Driving simulator prototype made with Godot
Status | Prototype |
Author | Wolfe |
Genre | Simulation, Racing |
Tags | 3D, Driving, gamepad, Local multiplayer, Physics |
Languages | English |
Accessibility | Configurable controls |
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- Workshop V - Start Your Engines (Mirror)Feb 06, 2024
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- Workshop III - Rays Go Round - Lateral Force (Mirror)Feb 06, 2024
- Workshop II - Suspending a RigidBody, Part 2 (Mirror)Feb 06, 2024
- Workshop I - Suspending a RigidBody (Mirror)Feb 06, 2024
- SERIES: Driving Simulator Workshop (Mirror)Feb 06, 2024
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