Version 0.3.1 - Quick Update, Slow(er) Steering


I've implemented some quick but significant changes, and I wanted to push them out sooner rather than later. Just in case, I will leave v0.3.0 up for download, but I believe that will prove to be an unnecessary precaution. *knock on wood*

With this update, I present my take on speed-sensitive steering -- it distinguishes between turn-in and countersteer, so small course corrections on a high speed straight are damped, while oversteer control remains intact. Like my other steering-related features, it may be adjusted or disabled.

To prove what this new feature can do, I have uploaded a quick video of a lap using the keyboard, in the DSF 2.0GS, no less:

I have also implemented deadzone configuration. It is an uncommon implementation, so please read the changelog or readme to take note of how it works.

NEW

  • "Speed Assist" option for steering control
    • Similar to popular titles, steering is limited at higher speeds
    • The effect may be adjusted or disabled in the Input panel
    • The limit relaxes as the car oversteers, to preserve control
  • Deadzones can be configured for analog controls
    • You may set the deadzone for any input (eg. switching on the headlights by moving the left stick all the way up)
    • A prompt will appear after assigning an analog input
      • To change a deadzone, simply reassign a binding
      • Due to a limitation, the slider will always initialize the default setting for an input when the prompt appears
    • Inputs sharing an axis have separate deadzones (eg. Steer Left/Right)
    • "Reset to defaults" will reset all deadzone settings
      • Due to the same limitation again, that means *both* players

FIXES

  • Drag from a stalled engine with the clutch engaged would not cease
  • Audio bus settings were incorrect for a singleplayer session if launched after running a two-player session
  • ABS did not work as intended when going backwards

IMPROVEMENTS / ADJUSTMENTS

  • ABS logic adjusted to be a little more effective
  • Keyboard control now has its own defaults for steering input options
  • Deadzones increased a bit for camera-look controls and UI navigation
  • The handbrake now locks at a very slow speed, to park the car
    • To disengage, press the throttle in any gear except neutral

Files

GDSim_031a_win64.zip 47 MB
Jul 02, 2021
GDSim_031a_linux64.zip 48 MB
Jul 02, 2021
GDSim_031a_win32.zip 46 MB
Jul 02, 2021
GDSim_031a_linux32.zip 48 MB
Jul 02, 2021

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