Version 0.3.1 - Quick Update, Slow(er) Steering
I've implemented some quick but significant changes, and I wanted to push them out sooner rather than later. Just in case, I will leave v0.3.0 up for download, but I believe that will prove to be an unnecessary precaution. *knock on wood*
With this update, I present my take on speed-sensitive steering -- it distinguishes between turn-in and countersteer, so small course corrections on a high speed straight are damped, while oversteer control remains intact. Like my other steering-related features, it may be adjusted or disabled.
To prove what this new feature can do, I have uploaded a quick video of a lap using the keyboard, in the DSF 2.0GS, no less:
I have also implemented deadzone configuration. It is an uncommon implementation, so please read the changelog or readme to take note of how it works.
NEW
- "Speed Assist" option for steering control
- Similar to popular titles, steering is limited at higher speeds
- The effect may be adjusted or disabled in the Input panel
- The limit relaxes as the car oversteers, to preserve control
- Deadzones can be configured for analog controls
- You may set the deadzone for any input (eg. switching on the headlights by moving the left stick all the way up)
- A prompt will appear after assigning an analog input
- To change a deadzone, simply reassign a binding
- Due to a limitation, the slider will always initialize the default setting for an input when the prompt appears
- Inputs sharing an axis have separate deadzones (eg. Steer Left/Right)
- "Reset to defaults" will reset all deadzone settings
- Due to the same limitation again, that means *both* players
FIXES
- Drag from a stalled engine with the clutch engaged would not cease
- Audio bus settings were incorrect for a singleplayer session if launched after running a two-player session
- ABS did not work as intended when going backwards
IMPROVEMENTS / ADJUSTMENTS
- ABS logic adjusted to be a little more effective
- Keyboard control now has its own defaults for steering input options
- Deadzones increased a bit for camera-look controls and UI navigation
- The handbrake now locks at a very slow speed, to park the car
- To disengage, press the throttle in any gear except neutral
Files
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GDSim
Driving simulator prototype made with Godot
Status | Prototype |
Author | Wolfe |
Genre | Simulation, Racing |
Tags | 3D, Driving, gamepad, Local multiplayer, Physics |
Languages | English |
Accessibility | Configurable controls |
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