Version 0.2 - Weather Options, Wily CPUs, Wheel Paint
GDSim » Devlog
A new version of GDSim (0.2) is available for download! This update does not add very much in terms of content, but it represents a significant step forward in refining and improving several elements, while laying groundwork for things to come.
Highlights for this update include new textures and changes for the sky/weather, revised lighting, improvements for the CPU drivers, new sound effects, and changes in handling and steering -- including updated alignment and suspension settings for all vehicles, revisions to the "self align" feature and default settings, and a whole new setup for tire and surface values for the tire model.
NEW FEATURES
- Reorganized "Session" menu, now featuring:
- Map selection (second map in progress, not available)
- Weather options (WIP)
- New panels for P1 and P2 selections
- Illustrations for selected vehicles
- Wheel color & paint type can now be customized
- Reorganized "Display" menu, with these new features:
- Selectable number of "flora" sprites (experimental visual detail)
- Adjustable physics rate ("low" may improve framerate, at expense of physics accuracy)
- 3D Resolution Scale now lists choices by equivalent resolution
- Added ambient sound effects
- Added more sound effects
- Added windshield wipers and button to activate them; they have no practical function yet
- Added button to roll window up/down; only affecting sounds in cockpit view
VISUAL
- Options for clear sky and overcast clouds
- Improved chase camera look-around
- Rear lights now project light (thanks to new lighting with Godot 3.3)
- Minor changes to interiors in all vehicles
FIXES
- Reduced engine audio to just one output, eliminating artifacts from attempting to synchronize audio
- Audio bus is now set up properly for split-screen (left screen on left speaker, right screen on right speaker)
- Fixed "upright vehicle" function not exerting as much force as intended
IMPROVEMENTS / ADJUSTMENTS
- Each vehicle now exhibits more stability and should behave more as expected (see bottom for details)
- Revised steering logic
- Revised default settings
- New CPU steering/passing logic; awareness the CPUs did not possess before
- Improved CPU path-following logic; still a kink or two to work out
- Adjustments to CPU path curve on Test Circuit
- Physics FPS now scales according to number of vehicles in session
- Allows for greater precision in solo session on a given PC
- In turn, helps stabilize framerate with more active vehicles
- Revised colors and lighting for 24h cycle (ie. should be more accurately orange, less pink)
- Replaced previous starmap texture with ESO Panorama (4096x2048 size)
- Audio refinements, including a filter when in cockpit view with the window closed
- Completely reworked tire/surface variables & code
- Values have changed for all surface + tire combos, and are still subject to change
- Revised engine braking/drag and flywheel/internal weight for all vehicles
- Revised suspension, alignment, and brake bias settings for all vehicles:
- Urban Harmony
- Spring = 6250 front, 4250 rear
- Anti-roll = 250 front, 1250 rear
- Camber = 0 degrees front, -0.5 degree rear
- Toe-in = 0 degrees front, 0.22 degree rear
- Brake bias = 0.75 front
- Vuono Hunter
- Spring = 7250 front & rear
- Anti-roll = 500 front & rear
- Camber = 0.25 degree front, 0 degrees rear
- Toe-in = 0 degrees front & rear
- Brake bias = 0.70 front
- Works Blackjack
- Spring = 5750 front, 5000 rear
- Anti-roll = 1250 front, 250 rear
- Camber = -0.5 degree front, -0.1 degree rear
- Toe-in = 0.16 degree front, 0.27 degree rear
- Brake bias = 0.65 front
- Urban Harmony
Files
GDSim_020a_win64.zip 40 MB
May 24, 2021
GDSim_020a_linux64.zip 41 MB
May 24, 2021
GDSim_020a_win32.zip 40 MB
May 24, 2021
GDSim_020a_linux32.zip 42 MB
May 24, 2021
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GDSim
Driving simulator prototype made with Godot
Status | Prototype |
Author | Wolfe |
Genre | Simulation, Racing |
Tags | 3D, Driving, gamepad, Local multiplayer, Physics |
Languages | English |
Accessibility | Configurable controls |
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