Version 0.2 - Weather Options, Wily CPUs, Wheel Paint


A new version of GDSim (0.2) is available for download! This update does not add very much in terms of content, but it represents a significant step forward in refining and improving several elements, while laying groundwork for things to come.

Highlights for this update include new textures and changes for the sky/weather, revised lighting, improvements for the CPU drivers, new sound effects, and changes in handling and steering -- including updated alignment and suspension settings for all vehicles, revisions to the "self align" feature and default settings, and a whole new setup for tire and surface values for the tire model.


NEW FEATURES

  • Reorganized "Session" menu, now featuring:
    • Map selection (second map in progress, not available)
    • Weather options (WIP)
    • New panels for P1 and P2 selections
    • Illustrations for selected vehicles
    • Wheel color & paint type can now be customized
  • Reorganized "Display" menu, with these new features:
    • Selectable number of "flora" sprites (experimental visual detail)
    • Adjustable physics rate ("low" may improve framerate, at expense of physics accuracy)
    • 3D Resolution Scale now lists choices by equivalent resolution
  • Added ambient sound effects
  • Added more sound effects
  • Added windshield wipers and button to activate them; they have no practical function yet
  • Added button to roll window up/down; only affecting sounds in cockpit view

VISUAL

  • Options for clear sky and overcast clouds
  • Improved chase camera look-around
  • Rear lights now project light (thanks to new lighting with Godot 3.3)
  • Minor changes to interiors in all vehicles

FIXES

  • Reduced engine audio to just one output, eliminating artifacts from attempting to synchronize audio
  • Audio bus is now set up properly for split-screen (left screen on left speaker, right screen on right speaker)
  • Fixed "upright vehicle" function not exerting as much force as intended

IMPROVEMENTS / ADJUSTMENTS

  • Each vehicle now exhibits more stability and should behave more as expected (see bottom for details)
  • Revised steering logic
  • Revised default settings
  • New CPU steering/passing logic; awareness the CPUs did not possess before
  • Improved CPU path-following logic; still a kink or two to work out
  • Adjustments to CPU path curve on Test Circuit
  • Physics FPS now scales according to number of vehicles in session
    • Allows for greater precision in solo session on a given PC
    • In turn, helps stabilize framerate with more active vehicles
  • Revised colors and lighting for 24h cycle (ie. should be more accurately orange, less pink)
  • Replaced previous starmap texture with ESO Panorama (4096x2048 size)
  • Audio refinements, including a filter when in cockpit view with the window closed
  • Completely reworked tire/surface variables & code
    • Values have changed for all surface + tire combos, and are still subject to change
  • Revised engine braking/drag and flywheel/internal weight for all vehicles
  • Revised suspension, alignment, and brake bias settings for all vehicles:
    • Urban Harmony
      • Spring = 6250 front, 4250 rear
      • Anti-roll = 250 front, 1250 rear
      • Camber = 0 degrees front, -0.5 degree rear
      • Toe-in = 0 degrees front, 0.22 degree rear
      • Brake bias = 0.75 front
    • Vuono Hunter
      • Spring = 7250 front & rear
      • Anti-roll = 500 front & rear
      • Camber = 0.25 degree front, 0 degrees rear
      • Toe-in = 0 degrees front & rear
      • Brake bias = 0.70 front
    • Works Blackjack
      • Spring = 5750 front, 5000 rear
      • Anti-roll = 1250 front, 250 rear
      • Camber = -0.5 degree front, -0.1 degree rear
      • Toe-in = 0.16 degree front, 0.27 degree rear
      • Brake bias = 0.65 front

Files

GDSim_020a_win64.zip 40 MB
May 24, 2021
GDSim_020a_linux64.zip 41 MB
May 24, 2021
GDSim_020a_win32.zip 40 MB
May 24, 2021
GDSim_020a_linux32.zip 42 MB
May 24, 2021

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