Nice physics, you can make it like a sim racing game with the same graphic style, with a lot 80s and 90s car and tracks, more tracks, and optimization.
I will do what I can. You can improve the framerate with options in the "Display" panel -- changing the resolution scaling ("3D Scale") helps a lot. It makes the game low-res without affecting the HUD.
Hey Wolfe! I was wondering if you’re gonna be releasing the source code for the vehicle physics. I would love to use it in my own prototypes. If you could open source it, that’d be great, but if you want to strike up a licensing kind of situation, let me know as well.
Hi, I am also really interested in taking a peek at the simulation code, it looks great! I have been trying to do something like it, but I can't get something stable. Please contact me on mikkel (at) holmerp.dk .
Sure! It does not have to be this formal, as I have shared a thread with an outline of the simulation setup and
some source code, as well as resources I've used. :) This is the link I sent to Bram.
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gut sup
Nice physics, you can make it like a sim racing game with the same graphic style, with a lot 80s and 90s car and tracks, more tracks, and optimization.
Thanks! :) The plan is to take what I've learned here and eventually invest it into a fresh project with a larger scope.
But really needs a lot of optimization
I will do what I can. You can improve the framerate with options in the "Display" panel -- changing the resolution scaling ("3D Scale") helps a lot. It makes the game low-res without affecting the HUD.
Hey Wolfe! I was wondering if you’re gonna be releasing the source code for the vehicle physics. I would love to use it in my own prototypes. If you could open source it, that’d be great, but if you want to strike up a licensing kind of situation, let me know as well.
Please contact me! Contact information can be found on my website (https://bram.dingelstad.works )
Hi! I have sent an email.
Thank you!
Hi, I am also really interested in taking a peek at the simulation code, it looks great! I have been trying to do something like it, but I can't get something stable. Please contact me on mikkel (at) holmerp.dk .
Sure! It does not have to be this formal, as I have shared a thread with an outline of the simulation setup and some source code, as well as resources I've used. :) This is the link I sent to Bram.
https://www.gtplanet.net/forum/threads/396400/
Very good physics
This is pretty cool