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Can you use a steering wheel to play the game, like a thrustmaster or logitech wheel

Unfortunately, the game engine I am learning does not yet offer proper force feedback wheel support. The device should still be recognized, but there is no FFB and some buttons may not register (making H-shifting unavailable yet).

Be sure to adjust the control settings for wheel input, as they are set up for an analog stick by default. Recommended:

Steer Rate = 1.0

Self Align = 0.0

Speed Assist = 0.0

Steer Curve = 0.0

are there any mods?

would love some, like police ai, other cars and more

(psst if there are any people who can do that, try.)

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this looks amazing. its fun to play! i'm excited for more updates.

is this open source?

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It's not open source, but I wrote about how it's made here, with links to resources.

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Absolutely love this project, glad to see posted development updates, really helps those of us working on our own vehicle chassis'.

i cant get it to work,i looked at controls and am pressing the buttons to go and nothing im just stuck in neutral 

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Let's get the straightforward question out of the way first. :)  Did you shift into gear?

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i did ,I figured it out though for some reason it thought I was using a controller and i had to change it so it knew i was on a keyboard 

Ah, yes. I set the keyboard driving controls to be player 2 by default, so split screen racing could be ready to go out of the box. Glad you figured it out!

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gut sup

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Nice physics, you can make it like a sim racing game with the same graphic style, with a lot 80s and 90s car and tracks, more tracks, and optimization.

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Thanks! :)  The plan is to take what I've learned here and eventually invest it into a fresh project with a larger scope.

But really needs a lot of optimization

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I will do what I can. You can improve the framerate with options in the "Display" panel -- changing the resolution scaling ("3D Scale") helps a lot. It makes the game low-res without affecting the HUD.

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Hey Wolfe! I was wondering if you’re gonna be releasing the source code for the vehicle physics. I would love to use it in my own prototypes. If you could open source it, that’d be great, but if you want to strike up a licensing kind of situation, let me know as well.

Please contact me! Contact information can be found on my website (https://bram.dingelstad.works )

Hi! I have sent an email.

Thank you!

Hi, I am also really interested in taking a peek at the simulation code, it looks great! I have been trying to do something like it, but I can't get something stable. Please contact me on mikkel (at) holmerp.dk .

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Sure! It does not have to be this formal, as I have shared a thread with an outline of the simulation setup and some source code, as well as resources I've used. :)  This is the link I sent to Bram.

https://www.gtplanet.net/forum/threads/396400/

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Very good physics

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This is pretty cool